Pinewood Builders Computer Core (PBCC), also called Pinewood Computer Core for simplicity, is a Sci-fi roleplay game by Tokaisho on ROBLOX. Despite being created on 30 October 2009, Pinewood Computer has been one of the longest lasting Sci-fi games to date on Roblox.
The facility has been through many phases in its lifespan, from it's old grey style from 2011, to the bright, vibrant and colorful facility PBCC has turned into today.
The game is considered a classic of the Roblox roleplaying genre, having been featured in "Spotlight: Larger Than Life Experiences With Diddleshot" (Tokaisho). It was featured on the Roblox front page in February 2019 and was published in the official Roblox Top Adventure Games book.
In the PBM lore, Pinewood Computer Core is a large research complex located several miles underneath the Pinewood Research Facility; located near the coast of Western Sahara. PBCC's existence is top-secret and the general public is completely unaware of its existence. The only non-PB organization aware of its existence is The Mayhem Syndicate, which acquired a large amount of PB's confidential information during the Wyoming data breach. PBCC's existence goes back as 2011 and operates an Laser Internal Confinement Fusion Reactor[1] which is maintained between the temperatures of -330° and -350° of an unknown unit and has a large power output. The facility's main goal is to conduct research using the Hyper-Drive supercomputer that used for complex calculations and running simulations which is powered by the previously mentioned reactor core but in the case of an emergency, can use the emergency generators. The said information and additional intelligence conducted by TMS helped them set up a secret Forward Operating Base which was later used to conduct the PBCC raid. The PBCC raid was a significant incident during which TMS launched a surprise attack with their special forces and Test Subject 19 and caused heavy PBST losses, facility damage and a near reactor core meltdown, which was prevented by Salty Cadet who, at the time, was illegally in-charge of the remaining security forces.
Sectors
(For more information, please see PBCC Sectors)
The main facility is comprised of seven main sectors, A-H, with various other smaller areas.
Image shows what the main spawn area looks like.
Most players spawn in a large black room which contains multiple spawn pads, a glass window to observe the mainframe, teleporters to the Cargo Bay spawn and Easy Escape room which can be used during a meltdown or a freezedown, in the back of the room is an area locked behind secure blast doors which has multiple elevators leading to the Pinewood Research Facility.
There is a door on the side of the spawn room which is the main entrance into the facility, upon entering there is a shop where you can buy Pinewood Builders merchandise and you can buy gamepasses such as OP Weapons. Further in the back there is an area which includes credit item givers that range from givers that give players tools that they can use to roleplay with to givers that give players either weapons, coils, fire starter, or even a rocket launcher.
Mainframe Codes
Pinewood Builders Computer Core is well-known for its mysterious and unsolvable keypad, which can be located at the mainframe that can be found in Sector C. The mainframe which is composed of three different security layers. These security layers have a keypad that requests a code to be entered, once these three codes have been entered the mainframe will shutdown causing the core temperature to spike into either freezedown or meltdown temperatures
(Below is the list of codes that are used for the mainframe):
The primary code is the first code that can be entered into the core mainframe. After entering this code, the mainframe will rise from the floor, when it finishes rising, the player will be asked to put in the secondary code. This code can also be used to unlock the doors to Sector F and G.
Code:5-33-41-18
How to find the primary code:
Occasionally an announcement will be played, stating the following: "Today's security code is 5-33-41-18".
The sticky note that is on the roleplay clipboard shows the full primary code as well as part of the secondary code.
The secondary code is the second code that can be entered into the core mainframe. After entering this code, the mainframe will rise further out from the floor, when it finishes rising, the player would then be asked to to put in the tertiary code into the newly visible panel. This code was previously used to unlock the door to Sector G, but was replaced after the Emergency Coolant was re-added.
Code:6-44-52-29
How to find the secondary code:
The secondary code can be found by using the Credit Store clipboard. The clipboard mentions that the second code is 644-, in which the rest of the code is not written down. Using this, the player can add 1 to each digit of the primary code to get the secondary code.
The sticky note that is on the roleplay clipboard shows only part of the secondary code as the person writing presumably fell asleep while writing it down.
The tertiary code is the final code that can be entered into the core mainframe panel. However, this code is different from the rest, as only very few individuals have access the tertiary code. Some people speculate that the code changes on a regular basis, or will change when it is finally figured out, but this information is still unknown.
Code:[Consult with Mr. Bean]
PBCC has a badge called "You found the third code!". As of February 7th 2025, there are 48 people with the badge. While many of these are past and present members of PIA and PBV, multiple holders of the badge obtained it illegitimately. For example, one individual ran a script without permission using admin to give themselves the third code badge, inadvertently giving everyone else in that server the badge at the same time. Everyone in that server was ordered to remove the badge, but the badge holder amount still increased. There have been other instances of the the third code badge being obtained through illegitimate means, though information regarding it is minimal.
On the roleplay clipboard, there is some sort of goo covering the 3rd code, however panning the camera through the goo does not reveal any code.
There have been numerous attempts to guess the code based on logic (as opposed to randomly guessing it), such as 7-55-63-40, 7-55-63-310, 34466** or 36****0, 3667440, although these do not seem to have worked. However there has been 3 different occasions in which the tertiary code seemed to have been found by non-PIA members
Trivia:
On June 3rd, 2017, Tokaisho changed the tertiary code due "extreme security measures". He posting that "someone has cracked the third code! Due to word getting out and extreme security measures we have now changed the code".
On August 11th, 2018, a user claimed to know the third code, stating that "the first digit of the third code is 3, the second digit is 6, the last digit is 0. there are more numbers in between."
On January 1st, 2020, the past Former Head of Security/Facilitator Csdi entered the code.
On July 21st, 2020, three different users obtained the third code and were granted the badge. Information regarding this is minimal.
On September 30th 2020, during an unofficial party at PBCC to celebrate 200,000 PB members, Coasterteam entered the third code.
On April 4th, 2021, multiple different users obtained the third code badge.
On August 30th, 2021, more users obtained the third code and were granted the badge, however information regarding this is minimal.
Coasterteam once entered the third code, however unintentionally both meltdown and freezedown occurred at the same time.
Over time, numerous different PB executives has entered or have seemed to have entered the tertiary code, in which the results reveals multiple different events. The supernova event is most likely the true 3rd code event, however there are rumors that entering the third code leads to an immediate meltdown with no chance of using the emergency coolant. The different types events caused after the 3rd code is entered could be explained by the usage of admin commands.
One of the known third code variant is a supernova event that replaces the usual meltdown/freezedown event. When the supernova occurs, no one is safe from the explosion as its blast radius covers the entire map, therefore killing all players. When the core explodes, a giant magenta fireball covers the map instead of the typical red or blue fireball.
When the tertiary code is entered the mainframe will commence a shutdown sequence, once this is done the reactor core is no longer stable and will jump to either freezedown or meltdown temperatures depending on the admin's choosing.
Multiple audios exclusive to the 3rd code events can be heard:
"Tertiary Code has been entered"; This will appear on every player's screen.
"SUCCESS! SENDING CLASSIFIED INFO"; This appears on the mainframe keypad.
"Access Granted"
Lilac emergency lights turn on
"Mainframe shutdown code accepted"; Following this announcement all facility lights turn off and in-game music stops playing and a brief earthquake occurs.
Sci-Fi-Alarm Fades in and starts playing at normal volume
Auto Destruct! plays
"Auto destruct sequence activated."; Following this announcement the core temperature will skyrocket to either meltdown or freezedown temperatures.
Transit System (Pinewood Metro)
Image of the PBCC Transit Map.
PBCC's Transit system is a single layered transportation system to deliver Passengers and Cargo around the facility.
It has two spawn points and inhabits 3 types of trains.
The PBCC Metro system currently carries 3 different types of assortments. Both Passengers and Material alike.
(Below are three types of trains currently in service):
Passenger trains
Passenger Trains can be spawned at the lobby of the Transit station. Passenger trains have seats for 14 other passengers. Many players use passenger trains to either transport groups of players or themselves to the rocket launch silos during a meltdown or a freezedown. This is the slowest of the three classes of trains in PBCC as it nets a maximum speed of 195, while the others get 200.
Passenger Train
Cargo trains
A cargo train can spawn at the train spawn
Cargo Trains can be spawned at the Core Station, they carry a barrel of generator fuel, a crate of cargo, and a barrel of coolant surplus. This train can be used to refill both coolant and generator fuel . This train only has three seats for the driver and two passengers. The driver can drive to the generator or coolant refill station to refill the respective supply which will empty the respective tank.
A nuke train at its spawn
Nuke/Missile trains
There are numerous posters of these around the facility about what to do if you notice a flashing red missile.
Missile Trains can be spawned at the Core Station and has three seats in the front from the driver and two passengers, and an additional car for two more passengers located at the very back. The train can hold 16 missiles at a time. Which is notable for their ability to explode. The explosion caused by the missiles on the train causes anyone close to the train to be killed. It will also fling any unanchored objects within a certain area causing a large mess, especially if the train is engulfed in flames. The missiles on the train can be set off by either lighting them on fire, or using any item that can damage the missiles.(Weapons and Swords alike)
Stations
The transit system runs in a circumferential track which circulates around the facility, this transit system has multiple train stop areas, and different routes players can take.
Primary Loop
Main Facility Station / Transit Hub
The Main Facility Station, sometimes referred to as the Transit Hub, is the first station that most new players will see, visible from the hallway on the left and opposite the Admin Lift just as you leave the spawn lift. This is where the passenger train can be spawned and features a fire alarm which will go off if a fire is detected, there is also a Fire Suppression System in the event that a train catches fire and needs to be extinguished quickly.
Cargo Bay Station
This is the first station which can be found immediately after the Transit Hub, the Cargo Bay Station is located in Zone 1A opposite from the crates and generators and also acts as a pass-through for passengers to get to the track leading to the Missile and General Cargo trains.
Image shows what the Rocket Launch Silos look like from the train tracks.
Rocket Launch Silos Station
This station is used most often in the event of emergencies such as a meltdown or freezedown, as it leads directly to the Launch Control Room and Escape Rocket Silos. Just before this station is the track leading to the PBRF Cargo Lift. Usually during a meltdown or freezedown, players would leave their trains on the track while others floor the train to excessive speeds and crashing it, eventually catching on fire.
Ocean Access Station
A mostly unused station, the Ocean Access can be found just after the Launch Silos and just before the Coolant Control stations. The station's platform leads to an underwater tunnel with a locked door. From this area you can also see what appears to be oil drilling stations, perhaps for fueling the trains and escape rockets. If a driver is going too fast, they may derail at this corner and crash into a structural support which triggers a small flood event.
Coolant Control and Production Station
This station can be found just before the split off point that leads to the Cargo Section of the transit system and sits on the corner of the facility between the Transit Hub and Ocean Access Station. The Coolant Control station allows passengers to easily get to either the Coolant Production controls by getting off on the right and following the catwalk or the Coolant Pumps controls by getting off to the left.
Additional Stations
Core Station / Mainframe Access
On the left of the Core Station is area where in case of a radiation leak players can activate pumps to drain the radiation leak which are located in a small room off near the stairs. In that same area there are two sets of stairs, one set of stairs leads to the Sector C, the other set of stairs leads to the upper-level, which you pass through different areas, these includes Sector B Science Labs, the PET HQ and the PBRF Satellite Controls which can be turned off which will eventually lead to a missile event occurring eventually. Next to these stairs is an underpass which leads to the Mainframe Chamber. The Core Station can be found just before the Missile and General Cargo train spawners and is often a witness to many explosions as a result. This station can be accessed by switching the tracks just after the Coolant Control Station to take you right. Just after the station is a machine that refills coolant and fuel for the cargo trains which can be dropped off at Cargo Bay 1A, and the Coolant Station.
PBRF Cargo Lift
An unofficial station, the PBRF Cargo Lift is still used to drop passengers off, who can then take the lift up to the Pinewood Builders Research Facility. This station can be accessed by turning right just after the Cargo Bay station at the three-point intersection splitting off to both the Launch Silos Station to continue the Primary Loop or to the left- where the "Transit Maintenance Room" is. To reach the PBRF Cargo Lift you must be going at least 100MPH as you climb the ramp. Alternatively, you can click the boost button to the right of the track which will help you up if you don't have enough speed. Previously, the only way to get up here was if you were going fast enough, as the old booster was a wall that played the Troll-Song and pushed your train off the tracks most of the time.
Coolant Area
While not part of the six sectors, (or even the unknown Sector E) the coolant houses many coolant supply tanks. When these are on, they send a flow of liquid helium directly into the core via pipes. The flow can be controlled at the coolant pump station, the coolant production station, or the Admin Control room. This area also has a coolant drop off machine that will take coolant out of the cargo trains and will be used incase the Coolant Production Pumps are off. However players must be careful in this area as it is vulnerable to coolant floods, when this occurs coolant pumps are automatically turned on to drain the flood, this could be used to TMS's advantage to temporarily stop users from turning on or off the Coolant Production pumps.
Easy Escape Room
This area can be found in the main spawn ahead on the left side of the wall, however this area is only accessible to users who own the Easy Escape gamepass, when entering you would be greeted to a small isolated with chairs and monitors identical to the ones in the Admin Control room. These grant access to the facility's CCTV and is a safe zone from the meltdown or freezedown. This area can be entered at any time.
Abominations are players that have been in contact with a pathogen found in the toxic waste in the facility. The default abominations have the appearance of a green zombie-like character with ripped rags for clothes and a ravenous face. However other types tend to use different color pallets or change the aesthetic entirely. All have the same "hunched over" posture.
Even though they are hunched over and have a limp, these hostile creatures have enhanced abilities. With the abilities to run faster, jump higher, freeze neutral players, or even climb walls! As of the Abomination update in PBCC, there are now 6 types of abominations.
Regular Abomination
Regular Abominations are the classic, regular green monsters the are most commonly seen around the facility. It is the first step and mutation in becoming an abomination at PBCC and has the potential to mutate into other, more aggressive strains of the abomination class.
Their abilities are to bite players, along with having a sprint function that lasts for a few seconds, and takes a few to recharge as well.
Infectious Abomination
Infectious Abominations are a small difference to the regular ones. Having same same green appearance, however their shade of green appears to be more yellow like. You become this strain by walking into neurotoxin gas, found leaking from the radiation pipe next to the mainframe or coming from the ventilation system during the neurotoxin event.
These abominations have the ability to infect other players upon killing them. This can cause chaos quickly if one infectious abomination succeeds in infecting fast and quickly. Getting killed by one of these is the only way to become an abomination besides the radiation puddles that popup throughout the facility.
Adhesive Abomination
Adhesive Abominations are also just like the Regular Abominations appearance wise.
But their unique ability is to climb ANY wall in the WHOLE FACILITY. This is a pretty frightening Abomination type as they can navigate the facility much faster than anyone else without a jetpack.
You can obtain this type of abomination by going to the janitors closet at the Lunch Silos, and touching the puddle inside.
Electric Abomination
Electic Abominations are yellow-looking abominations that are supercharged with electricity.
This type has the ability to shoot bolts of lightning at players. Using a charged electricity meter they get upon converting to a Electric Abomination. This meter drains slowly over time, and each lightning bolt takes up a 6% charge. Players can recharge and become one of these by touching the transformers at Cargo Bay 1A.
For players who are not Electric Abominations. You can tell their charge level by how much they are glowing.
Hypothermic Abomination
Hypothermic Abominations are blue colored abominations that has a rough shaped head with glowing eyes and mouth. The rest of their body is not glowing, and they put off a smoky-icy dust around it.
Their abilities are to freeze players upon touch for two seconds. Giving them a good chance to hit you multiple times upon one hit
You can obtain this type by jumping into the Liquid that appears in the Coolant Backflow event.
Skeleton Abomination
Skeleton Abominations look unique compared to the others. They rather have no flesh at all, they are as name implies, skeletons. With no glowing features.
Their abilities are similar to a regular abomination, however they start on fire, meaning they can light other stuff on fire without taking damage. These also cannot be cured of their abomination back to a regular player. And they deal slightly less damage.
You can obtain this type by jumping into a magma pool at the mega miners cave site.
SUPERCHARGED Abomination
Supercharged Abominations are as name implies, the most powerful abomination. Same as the regular, but supercharged to be incredibly powerful. This type is a absolute PAIN to kill and can get out of hand quickly.
Their abelites are. Double health, increased size, increased speed and increased damage.
You can obtain this type by jumping into the pool at the Rad Flood event.
Trivia
As of October 2019, Abominations have been marked as KoS (Kill on Sight) in the PBST handbook. On-duty PBST members are not allowed to become Abominations.
Abominations were much more basic before the Abomination Update. There used to only be one type, and only one place to become an abomination. This has since changed.
To revert an abomination, one must bring them to the PET HQ and put them inside the Dezombification Chamber.
There was formerly a group dedicated to "researching" abominations, but has since been left as a joke group and forgotten.
Events
Events are random or set occurrences in PBCC. If the core is within unstable temperatures and an event is being played, sometimes the disaster sequence cannot start until the current event finished.
Image of the PBCC Mainframe Area with the floor being flooded with magma, and hot metal falling onto the mainframe area.
Information: If the facility's temperature reaches extremely high levels and no events are taking place, a meltdown sequence will initiate. When the meltdown first starts, players have the chance to save the core by going to E-Coolant and filling up one or more out of three vats. Before the E-Coolant update the E-Coolant would always fail regardless if the button was pushed or not.
Location Impacted:Whole facility is affected during the event
Hazards:Reactor will explode creating a very hot fireball killing anyone in it's path
Format Legend:
• Bold = Sound / Temperature
• Italics = Sound / Temperature
• Bold Italics = Announcement / GUI / Hint
Core status: MELTDOWN (4000°+)
Defcon Alarm - SGC will play at low volume at the mainframe area.
The core temperature begins to increase extremely.
"EVAC NOW!" will be shown on the screens above the security cameras, with one of the words appearing at a time.
Liquid Nitrogen will begin to play.
"The core has reached critical meltdown temperatures." ; This will show up on screen.
"Now is your only chance stablize it using Emergency Coolant." ; This will show up on screen. Players have to activate E-Coolant at perfect levels (see E-Coolant).
If players fail to activate the E-Coolant: The following below will occur
Otherwise, the likelihood of a successful stabilization depends on how many rods were in their correct levels. If an attempt to save the core is unsuccessful, the meltdown will continue.
"Unable to stabilize core due to incorrect coolant rod levels!"
Ominous 60 plays; This will only play if the E-Coolant fails to activate due to the incorrect levels.
If unsuccessful, the meltdown will continue and an announcement plays "DANGER, REACTOR MELTDOWN, EVACUATE AT ONCE!"
Alarm plays.
"Core temperatures are now exceeding safe levels. Evacuation protocol now in place for. Pinewood Computer Core Complex."
"Attention! All personnel may proceed to emergency rocket launch silos."
Hollow Lava Drone plays.
Rockets can now be launched.
"Attention! Attention! Lockdown in progress. Lockdown in progress. Please stand clear of the blast doors, as this facility is now under lockdown."
A brief earthquake occurs
Lockdown blast doors begin to close simultaneously. (Takes about 5 seconds to close competely)
By this point, if the rockets have already launched there is only one way out: the vehicle access point.
A window near a blast door near the red laser cannon will be broken to go pass the blast doors.
A brief earthquake will shake the core, and a window in the main hallway will shatter, providing players with a shortcut to Launch Silos. However next to the window a part of the roof will blow up pushing an orange pipe into view with fire coming out of it, if any player touches the fire they will burn to death instantly.
"Core temperatures are now exceeding safe levels. Evacuation protocol now in place for. Pinewood Computer Core Complex."
Tactical Nuke Alarm plays for about 12 seconds.
"Evacuate to LAUNCH SILOS!"
"Attention! All personnel may proceed to emergency rocket launch silos."; This announcement plays twice.
"ALERT! REACTOR INSTABILITY AND THERMAL RUNAWAY!"
The power goes out, leaving the facility almost pitch dark.
Power may be restored by diverting the power supply to the emergency generators in the Generators Room. Take note of the risks upon activating the generators.
Volcanic Lava (b) stops and Destruction Imminent plays.
"Evacuate to Launch Silos!"
A red-colored substance, assumed to be lava, will flood the area surrounding the reactor core, killing any player that touches it.
"Core temperatures are now exceeding safe levels. Evacuation protocol now in place for Pinewood Computer Core Complex.
Shock waves occur in the core, affecting all players.
"Your attention please. The ESDS or Emergency Self-Destruction System has been intiated. All reactor safeguards have been deactivated. Please proceed to the emergency silos as this is not a drill. I repeat, this is not a drill."
"WARNING! Self Destruct System Initiated!"
"Have a nice day"
Tactical Nuke Alarm and Klaxon Alarm 2 are played simultaneously.
"Evacuate the facility immediately."
"Core temperatures are now exceeding safe levels. Evacuation protocol now in place for. Pinewood Computer Core Complex."
A timer appears and it starts at T-184.
T-170; The generator begins to overload.
The Generators GUI screen emits a red light, and the generator light alarm turns brighter.
All the generators explode, and facility power is permanently disabled. The power direction screen will display "OVERLOADED".
T-142;Ultimate Travesty (a) plays.
T-115; Shock waves are generated in the core.
T-85; Again, a shock wave occurs in the core.
T-50;Tsunami (Jay Cosmic Remix) plays.
The external core releases several red particles.
T-10; The timer disappears and 10 Second Countdown is played.
T-0; The core explodes with a powerful explosion, causing the facility to turn red and a short, earthquake.
A red-white ball of explosive matter will expand from the core mainframe, eventually burning everyone insideit; from the core itself to the edges of the facility. Personal forcefield can stop blast, allowing further time for escape.
The last recordable core temperature is approximately 13967154354777C or 25140877838630F. This may vary slightly due to lag during the explosion - As of the Freezedown update, temperature units were removed from the game.
Tsunami (Jay Cosmic Remix) stops.
"Rebuilding in 5 seconds." - Counts down
Frenetic Technic plays and the sequence has ended.
Format Legend:
• Bold = Sound / Temperature
• Italics = Sound / Temperature
• Bold Italics = Announcement / GUI / Hint
Core status: OVERHEAT (3200°)
"Warning: Core overheating. Nuclear meltdown imminent." ; This announcement will be played multiple times as the core is heating up.
Core status: MELTDOWN (4000°+)
Space Ocean plays
The House of Leaves plays
"Please prepare for emergency evacuation." ; This announcement will be played multiple times as the core temperature is rapidly rising.
"Explosion imminent. Evacuate the facility immediately." ; This announcement will be played multiple times as the core temperature is rapidly rising.
The Fog plays
"Warning: Core overheating. Nuclear meltdown imminent." ; This announcement will be played multiple times during the meltdown.
"Emergency coolant activated!" is displayed at the top of the screen if a player activates E-Coolant.
Countdown plays
"Self destruct sequence aborted" is displayed at the top of the screen.
"Warning !" is displayed at the top of the screen.
"Insufficient coolant to breach core" (Newer Version) is displayed at the top of the screen.
"Emergency coolant pipe problem" (Older Version) is displayed at the top of the screen.
"Reactor remains in super critical state" (Newer Version) is displayed at the top of the screen.
"Coolant unable to reach core" (Older Version) is displayed at the top of the screen.
"Self destruct sequence re-initiated" is displayed at the top of the screen.
Ultimate Travesty (A) plays
"T-187 Your last chance to escape." is displayed at the top of the screen.
Countdown (The Stanley Parable) plays
Tsunami (Jay Cosmic Remix) plays
A man could be heard screaming but was removed a few years later
"Core destroyed, game must be rebuilt! " (Newer Version) is displayed at the top of the screen.
"Attention, core destroyed, game must now reset" (Older Version) is displayed at the top of the screen.
"Rebuilding in 5 Seconds" is displayed at the top of the screen.
"A new server has been made! Thanks for playing and be sure to come back often. ~Pinewood Builders" (Newer Version) is displayed at the top of the screen.
"A new server has been made, thanks for playing!" (Older Version) is displayed at the top of screen.
The server then is shutdown as back then there was no script that can handle regenerating the entire server.
Image of the PBCC Mainframe Area with the floor being flooded with an unknown substance.
Information: If the facility's temperature reaches extremely low levels and no events are taking place, a freezedown sequence will initiate. Before the Freezedown Update on December 19, 2018, freeze downs were only mere speculation to scare people from heating up the reactor as a reactor was meant to remain cool. The temperature scale at the Pinewood Computer Core before the update did not go lower than -273 °C, also known as the absolute zero. This partially abides with the third law of thermodynamics, wherein all molecular motion comes to a stop as the temperature reaches absolute zero, although the same law also states that this temperature normally would not be attainable through by simply cooling the system.
However, many other “Computer Core” games had implemented their own idea of what a freezedown sequence may be, which may have prompted Pinewood to introduce a freezedown of their own. The Freezedown Update also modifies the temperature readings to display the temperature on the surface of the display (using SurfaceGuis), and removes the Celsius unit identifier, making the freezedown occur at simply -4000°.
Location Impacted:Whole facility is affected during the event
Hazards:Black hole will appear on top of the mainframe, minutes after the black hole spawning, the black hole will implode killing anyone in it's path
Format Legend:
• Bold = Sound / Temperature
• Italics = Sound / Temperature
• Bold Italics = Announcement / GUI / Hint
Black Hole plays.
"Freezedown in 4 minutes."; This announcement plays twice.
Alarm plays.
"Core temperatures are now exceeding high levels. Evacuation protocol now in place for. Pinewood Computer Core Complex."
Frozen plays.
"Attention! All personnel may proceed to the Emergency Rocket Launch Silos."
Rockets can now be launched.
"Attention! Attention! Lockdown in progress. Lockdown in progress. Please stand clear of the blast doors as this facility is now under lockdown."
"Warning. Black hole has reached critical mass. Black hole containment failure imminent."; This announcement plays twice.
Following the second announcement, lightning bolts will appear above the reactor core and form a black hole, which sucks any players in when coming across this area. Part of the glass in the main lobby and the main hallway will shatter.
A brief earthquake will shake the core, and a window in the main hallway will shatter, providing players with a shortcut to Launch Silos.
No Escape plays.
"Freezedown in 2 minutes. Evacuate the facility immediately!
"Attention! All personnel, you may proceed to the Emergency Rocket Launch Silos."
"ALERT! REACTOR IMPLODING AND SPACE TIME DIMENSIONAL RIFTING OCCURING!
The power goes out; a blue-coloured substance will flood the area surrounding the reactor core, killing anyone upon contact with it..
"Your attention please. The ESDS or emergency self-destruction system has been initiated. All of the reactor safeguards have now been deactivated. Please proceed to the Emergency Silos as this is not a drill. I repeat, this is not a drill."
When the final timer reaches T-110, another brief earthquake along with a shockwave will occur.
Two additional shockwaves are heard at T-68 and T-42.
Tsunami (Jay Cosmic Remix) can be heard at T-50.
10 Second Countdown will be heard at T-10, The timer on the top disappears.
T-0; The black hole explodes. A loud explosive sound is played.
The black hole will eventually expand rapidly from below the mainframe, eventually freezing and exploding everyone inside it; thus ending all life on the planet.
Disasters
Disasters
Disasters are a type of event that is not a main event such as a meltdown or a freezedown, these events occur randomly.
Thumbnail of the PBCC Mainframe Area with the king abomination.
Information: This is the latest and greatest event for PBCC. It is the King abomination event. This event is a very unique type compared to the other disasters. This event is a Bossfight instead of a leak or mechanical failure alike that happens in the facility. During this disaster a large creature known as the "king abomination" splashes out from the pbcc mainframe. Players are further Prompted to attack and kill this monster once and for all. It will hit you with balls of radioactive plasma, along with summoning other abominations alongside it. When you sucessfully complete this event you gain 3-4 credits. Which is even higher than the 2-3 you get from a freezedown or meltdown.
Format Legend:
• Bold = Sound / Temperature
• Italics = Sound / Temperature
• Bold Italics = Announcement / GUI / Hint
'Boss Fight! plays.
'Various Rumbling noises plays.
"Uh oh... I've never seen radiation levels this high."
"We're seeing extremely concentrated radiation levels in the Mainframe!"
"It's accumulating! Something dangerous is forming!"; Giant Green Rad puddle appears at the mainframe.
"No. It can't be."
'King Abomination spawns.
"We have to stop King Abomination from destroying the facility! I'm deploying emergency anti-abomination weapons around the mainframe. Fire with everything you have. Good luck!"
Image of the PBCC Mainframe Area with UFO surrounding the area and aliens dancing on the mainframe area.
Information: Although not considered a proper disaster, during this event a mysterious signal will be spotted from outer space, eventually the signal is jammed revealing a set of dancing aliens have appeared at the mainframe. These aliens mean no harm, they just want to party for a few minutes with players.
Location Impacted:Mainframe Area
Hazards:None
Format Legend:
• Bold = Sound / Temperature
• Italics = Sound / Temperature
• Bold Italics = Announcement / GUI / Hint
Alien Mind plays.
"Aliens are beaming a message to our facility!"
"W-wait, wait a minute, what's this?! Aghhhhhh *Cssssssshhzrtt*; Green fire appears in multiple locations around the mainframe, then aliens and a few UFOs appear around the mainframe.
"Aliens: Hello friends! It's dance party time!"
"The aliens want us to dance!! We must comply!!!"
A few parts around the mainframe start changing colors in a rainbow pattern.
"Aliens: Goodbye friends! We will see your again soon!"; The aliens and ufos disappear a few seconds after.
Image of the PBCC Mainframe Area during a blackout.
Information: During this disaster all facility lights go out due to the core not outputting power, the liquid coolant and fans cannot operate as the core power cannot be diverted. During this period, players can use the Emergency Generators to remedy the issue for the remainder of the disaster, if it has enough fuel. The fuel can be refilled by using Cargo Trains at any time. After a few minutes, the issue is resolved and power is fully restored to the facility meaning that the generator can be turned off.
Location Impacted:Whole facility is affected during the disaster
Hazards:Limited visibility may cause players to wonder onto train tracks and be hit by a moving train
Format Legend:
• Bold = Sound / Temperature
• Italics = Sound / Temperature
• Bold Italics = Announcement / GUI / Hint
"A facility wide blackout has occoured!" (If the Emergency Generators are enabled when the disaster starts, it will say "The core is no longer providing power to the facility!")
"Get the emergency generators online until core power is restored!"
"Keep the emergency generators online until main core power is returned!"
"A weapon has also spawned in the generator room somewhere...; This message appears when there is a free weapon in the generator room while there is a blackout.
Information: Abnormal seismic readings have been detected, as an earthquake is imminent! Any running trains will begin to rattle, derailing any moving vehicle. This only lasts a few seconds and the issue is quickly resolved.
Location Impacted:Whole facility is affected during the disaster
Hazards:Nuke/Missile trains may explode during this disaster
Format Legend:
• Bold = Sound / Temperature
• Italics = Sound / Temperature
• Bold Italics = Announcement / GUI / Hint
"Danger! High seismic activity! Halt all trains and Pinewood Computer Core down tools and get to cover!" This announcement plays twice before the event begins.
Disaster Plays
"Abnormally high seismic activity in all sectors"
"Secure all equipment and tools"
The facility will start to experience an earthquake that will derail any train driving over 10.
Klaxon-Alarm-2 Plays
"It's an earthquake! Halt all trains, high seismic activity detected."
The earthquake will stop around 15 seconds later.
"Looks like it's over! You may resume normal operation.'"
Image of toxic gas exiting out of a vent near the main transit station.
Information: Lethal neurotoxin gas have containment and spreads through the vents, this gas will kill players when in close proximity to it. Only players wearing the PET Hazmat are able to survive the deadly gas. Activating the cooling fans is a critical measure for the extraction of the neurotoxin gas, regardless if the fans are enabled or not, the neurotoxin gas will eventually go away, however the fans remove the gas quicker.
Location Impacted:Whole facility is affected during the disaster
Hazards:Deadly neurotoxin gases in ventilation
Format Legend:
• Bold = Sound / Temperature
• Italics = Sound / Temperature
• Bold Italics = Announcement / GUI / Hint
"Neurotoxins have escaped and are now in the ventilation system!"
"Stay away from the vents and gas at all costs!"
"Hug the walls and stay away from the vents and gas! Only PET in Hazmat suits can survive the deadly neurotoxins!"
"Keep the fans on to help extract all deadly neurotoxins!"
"All gasses have cleared, the air is now safe again!"
Image of the PBCC Mainframe Area with the floor being flooded with deadly radiation.
Information: The main radiation pipe at the left of the mainframe will burst and will flood with radioactive waste throughout the floor. If a player enters the flood of radioactive waste, they will die. To prevent this, players will need to wear the PET Hazmat uniform located in PET HQ. After the player gets a PET Hazmat uniform on, they are required to open all four of the drainage plugs, after the drainage plugs have been opened the drainage pumps at Core Station must be enabled to drain the radiation leak.
Note: After some minutes of being ignored, the flood drains on its own, but you will not receive the credits you would get from completing the event.
Location Impacted:Lower part of Sector C
Hazards:Deadly radioactive waste will flood the lower part of Sector C
Format Legend:
• Bold = Sound / Temperature
• Italics = Sound / Temperature
• Bold Italics = Announcement / GUI / Hint
"The main radiation pipe has burst! Flooding detected in main chamber!"
"PET Hazmat must manually open all four drainage plugs!"
"A weapon has also spawned in the pool somewhere...; This message appears when there is a free weapon in the radiation flood.
Image of the PBCC Mainframe Area with the floor being flooded with plasma.
Information: The core becomes slightly unstable and releases plasma. Soon the plasma will begins to slowly rise and anyone within the core chamber or the lower part of Sector C are killed. The plasma will then enter the mainframe area, soon the plasma will eventually lower back down in the chamber.
Location Impacted:Lower part of Sector C
Hazards:Deadly plasma will flood the lower part of Sector C
Format Legend:
• Bold = Sound / Temperature
• Italics = Sound / Temperature
• Bold Italics = Announcement / GUI / Hint
"Abnormal seismeic activity has triggered a plasma surge"
"Rising super hot plasma detected below the reactor core chamber!"
"Get out of the reactor, no one is safe in the super heated core chamber!"
The reactor core will start to flood with hot plasma killing anyone inside the chamber regardless if they have a hazmat suit or the PET hazmat suit.
"Core stabilised. Plasma levels are returning to normal."
Image of the PBCC Coolant Sector during a coolant production surge.
Information: The coolant production experiences a power surge, releasing a flood of coolant in the Coolant Sector. The coolant production and coolant supply control are locked during this disaster. During this disaster the coolant pumps are automatically enabled to drain the coolant that has flooded into the Coolant Sector, players who end up in the coolant will die.
Location Impacted:Coolant Sector
Hazards:Liquid coolant will flood the Coolant Sector
Format Legend:
• Bold = Sound / Temperature
• Italics = Sound / Temperature
• Bold Italics = Announcement / GUI / Hint
"Coolant Production has been hit by a power surge!"
The coolant sector will be flooded by the excess coolant by the power surge. Anyone who touches the coolant flood will take some damage.
Information: An unknown fifth zone starts to flood in magma and escapes into the core chamber, resulting in a magma surge reaching the lobby. All personnel are required to seek high ground. The issue is later resolved although the magma might drain for a little longer. This is the rarest disaster in the game. with a chance of under 1%~ (as of 2023)
Location Impacted:Whole facility is affected during the disaster
Hazards:Hot magma will flood half of the facility
Format Legend:
• Bold = Sound / Temperature
• Italics = Sound / Temperature
• Bold Italics = Announcement / GUI / Hint
"Extremely high seismic activity detected!"
A brief earthquake occurs
"Magma levels in the crust are reaching the facility!"
Eruption plays
"CLIMB TO A HIGH POINT IMMEDIATELY!"
Around 55 seconds into the disaster magma will begin to flood multiple locations and eventually will stop at the main spawn area.
One minute and 25 seconds later the magma levels will go down.
Information: A missile threat will be detected and lockdown will be automatically engaged. If defense system is enabled, it attempts to intercept the misiles, which succeeds 25% of the time. If it succeeds, the lockdown ends and the facility will return to normal operations. If it fails or the defense system isn’t enabled, the missiles will hit the facility, causing damage.
Location Impacted:Random places in the facility if the missiles hit the facility
Hazards:Falling debris from ceiling at random places
Format Legend:
• Bold = Sound / Temperature
• Italics = Sound / Temperature
• Bold Italics = Announcement / GUI / Hint
"The screen turns red."
BM Air Raid alarm plays
"INCOMING MISSILE THREAT DETECTED!"
"WARNING! Incoming Missile!"
"Lockdown automatically engaged, TAKE COVER!"
"WARNING! Incoming Missile!"
"Attention! Attention! Lockdown in progress. Lockdown in progress. Please stand clear of the blast doors, as this facility is now under lockdown."
The player needs to activate the defense system. If not, the missiles will hit the facility. If the defense system is enabled, this happens:
"Defense systems online, attempting to intercept missiles!"; This will play if a player turned on the defense system.
"Failed to intercept missiles!"; This happens 75% of the time.
"Syndicates missiles have been destroyed."; This happens 25% of the time. The rest of the disaster is skipped.
"Analyzing Trajectories..."
"Bunker buster missiles detected heading towards the facility from Syndicate Origin!"
"All facility personnel are asked to remain calm."
"The defense system is not working! I can't hold them back!"; Bubba, when the defense system fails to intercept the missiles.
"The defense system wasn't enabled! We didn't stand a chance!"; Bubba, when the defense system is not enabled.
"IMPACT IMMINENT - T-22 SECONDS!"
"TAKE COVER IMMEDIATELY!"
"FACILITY DAMAGE EXPECTED, TAKE COVER!"
"WARNING! Incoming Missile!"
A T-10 second-countdown is displayed at the top of the screen. After the countdown, missiles will hit the facility in 3 different hits, resulting in the facility taking a lot of damage.
'Alarm plays.
"Performing Final trajectory check..."
"No further missiles found." displayed when the missiles have not been destroyed.
"(Locations) have been damaged/have been obstructed!; when the missiles have hit the facility.
"Operations may continue as normal!; when the missiles have been destroyed.
"PET is asked to help clear debris!
"Lockdown complete!
The message “PET is asked to help clear debris!”, is displayed at the top of the screen. Music is played, and the disaster ends.
Music and Sounds
Pinewood Builders Computer Core utilizes various audios uploaded to the Roblox Marketplace, this section shows the various sound and music tracks that are currently being used or previously used.
(To view the music tracks or sounds that are played in Pinewood Builders Computer Core click 'Expand' on the tables below.)
Plays when a few event occur (prior to the reactor instability and self-destruct sequence in 2021, was removed and replaced by nuclear meltdown (self-destruct) and 4100ES_slow whoop (blackout) in 2021-present year.)
In the self-destruct sequence. It's the same alarm used in the Innovation Research Labs;
However, the one used in the PBCC has a pitch of 0.7.
Music Tracks
This section contains the full list of music tracks that are currently being played today, including a list of previous/removed music with a coreresponding reason of why it was removed.
Played when the game detects an exploiter. The anti-exploit trigger scripts were removed in 2017, but the shutdown script (with the sound) remained in the files until 2019 when the map got revamped. Shutdown in action: https://youtu.be/QFTSar_7vsQ?t=340
Notes:
Global Disasteris later replaced by Massive Implosion A.
Hardstyleand Global Meltdown (b) are later replaced by Tsunami (Jay Cosmic Remix).
(For meltdown and overheat announcements, see the Self-Destruct Sequence section above.)
(The following are various announcements that the game would play every once and a while):
Today's Security Code is 5-33-41-18.
Don't forget, today is pizza day, so head to the cafeteria to grab a hot slice.
Biohazard warning in sectors B and C.
Warning, unauthorized biological forms detected in Sector C.
Security officer reports men down in Sector D, medical help required.
PBST, watch those Coolant tanks levels! Keep the Core safe at all times.
(The following is only announced if a fire alarm detects that a fire has occurred in the Main Transit System or Cargo Bay A):
Warning, fire burst detected in Cargo Bay 1A.
Warning, fire expansion detected in Main Facility Transit Station.
Attention. An emergency has been reported in the building. Please cease operation and leave the building utilizing the nearest exit or fire exit stairway. Do not use elevators. Repeat, do not use elevators.
Criticism
Self-Destruct Sequence/Meltdown
There is often a debate if the true objective of the game is to either blow up the core or prevent it from blowing up.
Tokaisho responded, saying: "Whether you want to build or blow stuff up it's up to you." In other words, there's no exact objective and that people can do anything they want.
The meltdown is often criticized by frequent players due to repetition.
Game Overhauls
The amount of overhauls the game gets heavy criticism for overtly making the game feel out of place for a reactor game. The first overhaul was under development in 2012 and then finished development in October 2013. The second overhaul started in January 2014 and finished inn August 2014, only for another overhaul in August that went up to November 2014. The Late December 2013 overhaul was notable as well. 2016 had a minor overhaul, but it changed the doors. And finally in November 2018 started the current one still in dev as of 2023.
People often criticize the game due to members of the Pinewood Builders Security Team (PBST) trying to prevent visitors from blowing the core.
At some point prior to August 2015, a new rule was created, preventing PBST from using force to prevent core meltdowns. It was quickly lifted, as confirmed by Tokaisho's shout.
An 'OP Weapons' game pass was added to the game, giving powerful weapons to the owner of the pass which can potentially be abused; at the cost of 3,128 Robux (formerly at 4,004 Robux), and at the expense of many players being victims of these abusers. During the winter of 2022, Tokaisho lowered the 'Op Weapons' game pass price to 794 Robux as part of the 2022 winter sale. The price has since been updated to 1499, where it has stayed since November 2023.
Many users who abuse the OP weapons pass end up being trailed by PBST, banned from the game. This leads to them reporting Tokaisho for scamming, although it is the pass holder's responsibility to use them wisely.
Today most players who MRK with OP weapons, or other weapons will most likely get weapon banned, which makes their weapons deal zero damage to other players, making them useless in combat. These weapon bans are mostly appealable.
Non-Tier Security members or Tier Security members without their loadout often have a very hard time defeating OP abusers.
The only actions that are considered legitimate abuse of OP Weapons to PBST protocol are spawnkilling, and mass killing.
This means that preventing access to rooms, targeting individuals, targeting security officers, and other such actions are allowed. (some may consider it helpful to announce a room restriction in in-game chat, lest the user be accused of MRK)
Exploiting
This poster was created to show what would happen to players if they exploited.
Old versions of PBCC had a problem with exploiters. They would do things like lag the server, make decals rain from the sky, play loud annoying music, delete parts, insert inappropriate assets and more.
Back then PBCC has various parts around a map that would have a script in it, which would randomize the part name to prevent exploiters from finding the exact part name. If an exploiter would modify the part in anyway from moving it, unanchoring it, or deleting the part which had the anti-exploit script in it, it would fire an event that would blare the song "Kung fu fighting" and show the following:
"Game element damage detected! ~ Anti-Exploit by Pinewood Builders"
"Exploit detected, shutting down in T-(XX) ~ Anti-Exploit by Pinewood Builders - Kung fu fighting exploiters since 2012"
(After 30 seconds since the event has been triggered the server will shutdown.)
Sometime in 2017 the anti-exploit script would be replaced with the current anti exploit script as the previous script was removed because exploiters would use this to their advantage by intentionally deleting a part which had the script in it, most notably the lobby window to initiate a shutdown to purely annoy all of the players inside the server whether if the server just started, or when a meltdown event is ongoing.
Today Kronos monitors player behaviors such as if the player is flying and they are not a member of the Pinewood Intelligence Agency, to the slightest player modifications such as player walk speed and jump power and would permanently ban the exploiter as soon as Kronos detects and verifies that the player is indeed exploiting inside the server.
Old versions of the game were leaked and released, allowing players to create their own knockoffs of the game.
Prior to the “Kung Fu Fighting” audio being used, the Microsoft Windows NT 5.0 startup sound was used with a slightly higher pitch. In early 2016 “River - Solo” replaced the “Kung Fu Fighting” audio.
More recently, players have recreated components of the current game (mainframe, doors etc.) allowing players to use these in their own projects.
A filtering enabled version of the game began development in December 2016 and was finished in March 2017. This reduced the hackers a lot.
A user once injected code that played loud annoying music and made money fall from the roof.
Another user once injected code that also made it rain toads along with “It’s Raining Men - The Weather Girls” playing.
The old anti-exploit script received criticism because of the loud song it played.
A loud distorted version of Kung Fu Fighting played. The Roblox audio was unfortunately deleted due to it being a Community Guidelines violation such as it being excessively loud audio and copyright, but you can find a video on YouTube of the song.
In addition to this, newcomers may be confused, thinking the Kung Fu Fighting song is an exploit.
Click here for a video of the old anti-exploit in action. (Timestamp is included in the link.)
Glitches
Wearing 2+ hats at the same time and using a gravity coil can fling you out of the game. This is only possible when a user jumps from a seat. This can be used to escape the facility, even if there is no core-related disaster going on or if all the escape rockets are launched.
Using an auto-clicker with the fire extinguisher used to make the foam bubbles come out huge and fast, however this has been patched as the foam had been replaced with smoke in 2018.
Before the ladder behind the Admin Control elevator was added, users could stop players from entering admin control by spamming the call button on the lower level or the down button in the elevator itself.
There was a user who exploited this who used multiple computers to keep the cooling offline and stop players from entering admin control for over two days straight, raising the core temperature to over 30,000*C. Tokaisho was later notified of this and came to permanently ban the user from the game.
There used to be a glitch with the personal rocketship that allowed players to clip through doors, most notably the PIA door. It was later discovered and patched.
Another rocketship glitch was using it in a seat to fly PET response vehicles and trains around the facility. Same for the jetpack, but both tools have been fixed.
There is a glitch when you stand in the middle of a lockdown door while it's closing, you could clip out of the map.
There was a glitch where the alien dance event would be activated right before a meltdown or freezedown started, which would delay the event as more than one event cannot occur at the same time.
The alien dance event would also be activated right after the freezedown ended.
Other
These are the locations of all eight lockdown blast doors:
Spawn Room going to PBRF Elevator Lobby 1
Sector A hallway going to Sector B hallway
Generators Room going to Cargo Bay 1A (two blast doors)
Sector A hallway going towards Sector C elevator / Sector D, F, and G / Transit System
Sector C hallway going towards Admin Control, after the PBST room.
Main hallway between PET HQ and computer science labs
Sector B hallway next to reactor suit room
Here are the various slogans that the facility goes by:
"The heart of ROBLOX intelligence."
"ROBLOX technology at its best."
"A processor array of massive scale, a computer beyond imagination."
"To accomplish great things, we must not only act, but also dream, not only plan, but also believe." - Anatole France
"Your journey with us has only just begun. So join us on our journey: Pinewood Builders."
"A state of the art facility"
This game was in the Official Roblox event Metaverse Champions.
Badges
Pinewood Builders Computer Core has many types of badges that you can obtain throughout the game, these badges can range from easy to obtain badges such as surviving a meltdown, becoming an abomination to very challanging or even impossible to obtain badges such as a badge that a player gets when the enter the third code or experiencing the magma event.
(The various badges that you can obtain from Pinewood Builders Computer Core can be found in the table below:)
Badge Icon
Badge Name
Badge Description
Rarity
I managed to visit a top secret facility!
You visited, visitors are always welcome to this top secret classified facility! Wait a second! Stay right there sir...
100.0%
(Freebie)
Mommy I found radiation!
You searched for radiation using the radiation detector!
5.6%
(Extreme)
Nuclear Meltdown
You experienced a nuclear disaster after the core exceeded 4000 degrees!
8.4%
(Extreme)
Easy Escape
You used the easy escape game pass and escaped with your life before the facility was destroyed, yay!
0.2%
(Impossible)
Rocket Escape
For the daring and lucky few who escaped absolute disaster by launching off into low Earth orbit.
1.3%
(Insane)
Zombie Easter Egg
In the dark depths of the reactor lurk these green glowing figures, their origin unknown. You got this badge if you stumbled upon an intriguing green softly glowing puddle.
6.2%
(Extreme)
Server with 10+ meltdowns!
Be on a server during meltdown that has clocked over 10 meltdowns! Are you feeling the radiation yet?
0.9%
(Insane)
Singularity Freezedown
You experienced the opposite of meltdown! Freezedown! You also witnessed space, time and the universe implode in on itself after the core dipped below -4000 degrees.
3.6%
(Extreme)
Server with 10+ freezedowns!
Are you feeling COLD yet? Be on a server that's clocked over 10 freeze events!
0.0%
(Impossible)
Black Hole
You achieved event horizon and were sucked into the black hole that formed during inter-dimensional instability after the freezedown.
0.7%
(Impossible)
You sacrificed yourself to the mainframe
The core is pleased with your sacrifice. You achieved this badge by staying inside the mainframe when it returned down into the floor.
0.8%
(Impossible)
Suit Up!
You suited up into the hazardous materials protective suit ready to enter the reactor core.
7.0%
(Extreme)
Danced with Aliens
You got your groove on and danced with the extra terrestrials! They seemed very friendly!
1.3%
(Insane)
You found the third code!
The third mainframe code is impossible to guess, it's almost guaranteed you will not get this badge. Or is it? What could lie beyond?
0.0%
(Impossible)
Boss Rocket Launcher!
You earned one of the most powerful items in the game! The BOSS ROCKET LAUNCHER! This is only used by the highest profile users. Use your new explosive power carefully.
0.1%
(Impossible)
Magma Disaster
You witnessed the rare magma rise event that engulfs the entire facility! Seismic activity has forced a nearby magma chamber to reach the facility! Escape to high ground as fast as you can!
2.6%
(Insane)
Trapped!
You were trapped in the admin control elevator during a power outage!
0.1%
(Impossible)
Operating as Intended
You maintained the core temperature between -330° and -350° for 2 minutes! >=15 players on a public server required.
2.7%
(Insane)
Full Triple E-Coolant Success
You successfully saved the core by filling all three of the emergency cooling rods to the correct level when the timer hit 0.
Win parameters: >=10 player public server, all three rods must successfully go through in the green zone when the timer hits 0.
0.1%
(Impossible)
AJ Striker - Week 1 Badge
[2021 Easter Metaverse Event] Your mission is to destroy the reactor by all means possible working together as a team with everyone on the server; turn off all 5 fans up in Admin Control;disable the coolant pumps accessed via the train system; enable maximum reactor power and switch on all 6 core boost lasers to heat up the core as fast as possible to 4,000 degrees!
Once the big meltdown explosion happens you will earn this badge, you can also get it after taking a rocket during meltdown too! Multiplayer recommended.
For speed runners if you're lucky you might join a server where meltdown is about to begin already!
(Unavailable)
Salty Cadet
You discovered Salty Cadet in stasis! What will his next adventure be?
3.1%
(Insane)
Defend PBCC from a TMS Missile Threat
With a 25% chance of success when enabled, you ensured our missile defense system was engaged and prevented injuries when a TMS missile attack threatened to strike the facility!
1.9%
(Insane)
An Explosive Surprise
TMS was able to attack the facility and bypass the missile defense system!
7.0%
(Extreme)
Flamethrower
You earned enough credits to afford the flamethrower! The ultimate weapon in the game. In addition, the more credits you have, the more fire damage and power this has, leading to explosions happening sooner and more player damage.
0.0%
(Impossible)
Mutation Master
You wreaked havoc in the facility as every abomination type!
0.0%
(Impossible)
Abomination Slayer
An impressive feat! You defeated the mighty King Abomination.
3.5%
(Insane)
A Curious Riddle
You'll know it when you hear it.
0.0%
(Impossible)
Full Shift
Pinewood admires your dedication! You completed at least one daily task 7 days in a row.
0.0%
(Impossible)
Employee of the Month
Incredible! You completed at least one daily task 30 days in a row!
0.0%
(Impossible)
}
Tasks
The three dashed lines is where one accesses the Tasks GUI
Tasks GUI with no tasks taken
Tasks GUI with two tasks taken
1/3
Tasks are pieces of work given by NPCs (non-playable characters) throughout the map, being released on November 2nd, 2025. Completing tasks give one or two credits depending on the task. The Tasks GUI is found by clicking the three dashed lines on the topbar. To get a task, one needs to interact with any NPC and select the dialogue choice that leads to them giving the task. Each NPC has varying tasks, giving out only one per day for each NPC to be completed without the Double Daily Tasks gamepass, with a cooldown that resets at 12 a.m. UTC everyday. However, one can get two tasks per day from each NPC, by purchasing the Double Daily Tasks gamepass. Joining other PBCC servers do not reset a task's progress, unless it is the emergency generator task given by Cadet Bryce Tahn. Not completing a task before 12 a.m. UTC causes it to disappear, needing one to get another task from the NPC that gave it.
Additionally, by completing one task per day, one can get a streak that is tracked at the top of the Tasks GUI. Getting a seven day streak gives out the "Full Shift" badge and completing a thirty day streak gives out the "Employee of the Month" badge.
Dr. Cael Vox
A PB scientist. Has no subgroup affiliation and is found in the Lunch Silos facing the microwave.
Tasks
Give Dr. Cael Vox a [coffee type]
Involves one taking Dr. Cael Vox's desired coffee type from a coffee machine (either found right after the lift leading to the main hallway or within Sector H at the seats near the Radiation Flood Pump Control), then returning to Dr. Cael Vox to interact with him again and telling him that you have his coffee.
Gives one credit.
Drive a nuke train around the facility
Involves one driving a nuke train around the facility in one life. The task is completed when either the nuke train passes the main transit station or the TMS Hideout, depending on where the rail near the entrance of the coolant sector and alternate entrance to the reactor is switched to.
Cadet Bryce Tahn
A PBST cadet. Is found in the PBST room right next to the trainee loadout giver. To get a task from him, you must be in the PBST group.
Tasks
Fill E-Coolant rod to stable level
Involves filling one E-Coolant rod to the correct value (69% to 81%) during the E-Coolant phase of the meltdown sequence. At the end of the countdown of the E-Coolant phase, if the rod that is being filled is at the correct level, the task is completed.
Gives two credits.
Activate emergency generators for 60 seconds during a blackout
Involves turning on emergency generators for 60 seconds during a blackout. Blackouts during meltdowns and freezedowns do not count. Unlike other tasks, joining another PBCC server resets its progress. Ensure to be careful of generator fuel when completing the task.
Activate the missile defense system during the missiles event
Involves activating the missile defense system in the Computer Science Labs.
Launch a visitor in a launch silo during a meltdown/freezedown
Involves launching a person in a launch silo (clicking the launch button for the silo to launch) during a meltdown/freezedown. The silo occupant must get outside the launch silo room remaining with the silo for the task to count and be completed.
Lieutenant Susan Blaze
A PET lieutenant. Is found in PET HQ right next to the medical uniform morph giver. To get a task from her, you must be in the PET group.
Tasks
Disinfect or eliminate 3 abominations
Involves killing or disinfecting three abominations. To disinfect, one needs a disinfector gun, either spawned during the King Abomination event or given to PET Skilled Respondent+ in their loadout.
Clean three radiation spills
Involves cleaning three radiation spills spawned throughout the map with either a mop in the janitor's closet near the Lunch Silos (opposite of PBST HQ) bathrooms or with a radiation spill kit given to PET Trained Respondent+ in their loadout.
Assist in draining radiation flood
Involves either opening a drain valve around the mainframe's pit or activating the Radiation Flood Pumps when the radiation flood event happens.
Heal [unknown] amount of people
Involves healing a certain amount of people with a medkit.
Sarge
An officer within TMS, featured within PBM's works. Is found at the TMS Hideout right next to the TMS uniform giver. To get a task from him, you must be in the TMS group.
Tasks
Lock reactor power
Involves spam clicking a reactor power setting fifty times to lock the setting.
Deactivate the missile defense system during the missiles event
Involves deactivating the missile defense system in the Computer Science Labs.
Become a supercharged abomination
Involves becoming an abomination then getting into the radiation pool during the radiation flood event, making one into a supercharged abomination.
Infect three people as an abomination
Involves becoming an abomination, becoming an infectious abomination through getting in contact with the neurotoxin gas in the neurotoxin event or through the neurotoxin gas from the radiation pipe next to the mainframe, then infecting three people by damaging them to zero health causing them to become regular abominations.
Removed Features and Content
From when the facility was built in 2010 until the present day, features and content were added and are still in the game today, and some were either removed and replaced. (Here is a list of features removed below):
Before the floor of Sector B was added, there used to be fall damage to prevent people from discovering the 'secrets' of the core.
At one point, the entire facility was covered in thick dark fog for unknown reasons sometime in 2011.
The facility notably used inlets, universals, and welds on the surfaces of its walls and floors until late 2012, where they were removed to give a clean, modern, and more appropriate look.
The facility was stated to be located beneath the Black Mesa in New Mexico until it was confirmed to be located beneath the Pinewood Research Facility in the Sahara Desert.
This removed feature was a reference to the Black Mesa Research Facility from the Half-Life series.
The Mass Effect 2 door textures were replaced by brick-made doors by splitzalot.
There used to be no floor; making the core mainframe appear as a very tall structure in a 'foggy' chamber made up of semi-transparent grey layered parts.
There used to be light grey stripes on the walls of the chamber.
The spotlights below the Pinewood Computer Core logo used to be cone-shaped meshes until dynamic lighting was implemented.
The internal core used to have many reactors with the main reactor in the middle. Now, it's only two system machinery and the main reactor.
The hatch to the core was not yet added, therefore people tried to use the keypad to access the core. Some people are not aware of the hatch (or believe there's more than what is underneath the hatch) and still attempt to guess the code today.
The keypad used to be a code keypad commonly found on free models before it was replaced with a digital pad.
The core mainframe structure used to be blockier.
The old mainframe code was 89012345.
There used to be spotlights just below the big PBCC logo. They were removed sometime in 2013.
There were also additional yellow-light spotlights around the chamber.
There used to be catwalks just amidst the fog down the core. One of the catwalks had a sign that said "When flooded, turn around, don't drown" on top of the gate.
Because of the fall damage mechanism at the time, it was impossible to jump onto the catwalk.
The catwalk gate's button does nothing.
The gate was also just a mesh in a wall.
The doors and gates used to be black or grey. It was so until the 2013 update that placed textures on them, and in 2016, the door finally got replaced by spitzalot's CFrame doors.
The Dress and Clean room used to have scientist lab coats morphs.
It also used to have benches inside the fitting rooms.
The HAZMAT suit was a Black Mesa scientist suit. The current HAZMAT suit is a space suit with a futuristic helmet.
Yet another reference to Black Mesa, from the Half-Life series.
The cafeteria, restrooms, and the PBST tier rooms and shooting range are additions to the Sector C hallway; as it once comprised of only a security kiosk.
The restrooms were once located in the Sector A office workstations area.
The hallway used to be made of mostly mud-like stone, giving it a cave-like feel.
The admin control room was once painted dark grey.
The admin control once had its bridge extended.
The screens in the admin control room used to resemble computer monitors from ROBLOX Powerplant.
There used to be a HAL 9000 at the back wall of the admin control room, with an obtainable badge if you touch it.
The exterior of the admin control room used to be a black box with wedges. It is now a long dark grey structure.
Before the meltdown update, there used to be a 'DO NOT TOUCH' button that temporarily sets the Admin Control room ablaze.
There used to be numerous computer workstations and two server computers in the admin control room.
Sector G was not added until the 2013 major updates, and the emergency coolant could not be activated until mid-2014.
Sector G was once known as Classified Storage before it had emergency coolant functionality.
In older versions of the PBCC's meltdown, Sector G had a red ambient on the emergency coolant rods.
Sector G used to be a room made of black plastic; it is now made with a blue foil texture.
From October 5, 2019 to April 4, 2020, the Emergency Coolant was disabled. A sign was erected next to the middle rod saying, "The E-coolant game mechanic will be returning one day, redesigned. Check back soon for updates!"
Before it was disabled, the only available rod (middle) is required to stop the meltdown sequence. It was designed to fail.
Due to several occasional changes to the rank names in Pinewood Security, the security-only doors often changed in texture.
The original three-tier system represented the Tier 1 and Tier 2 doors at the PBCC.
The followed system which featured rank names such as Advanced Guard and Advanced Guardian had their respectively named rank names on the former T1 and T2 doors.
A new tier system was made, replacing Adv. Guard and Adv. Guardian with Tier 1 and Tier 3.
The tier system was again abolished with the PBST reforms, however, the door's rank identification system and textures were not changed prior to the reforms, allowing ranks as early as Security Officer to access the once-Tier 2 loadout door.
The tier door bug was fixed upon the addition of several more Tiers.
The shooting range used to be accessible by all security members, now it requires a Tier 4 SD+ to activate it. There is another shooting range like the old version in the PBCC at the PBHQ.
Before Csdi designed the new loadouts, there were older ones that are still accessible today in the PBRF, PBHQ and PBSTTF. These loadouts are:
Tier 1 loadout:
Riot shotgun (called a sit-gun by some because rather than doing damage it just makes players sit)
High damage baton (still in the PBCC, but now takes a few mores hits to kill someone with. The old one was a one hit kill)
Taser (again, still in the PBCC, but the old one was prone to breaking)
Riot shield (chunkier version as opposed to the PBCC version)
Tier 2 loadout:
MP7S Submachine gun
Silenced USPT with a flashlight attachment.
At PBCC, the Tier 2 loadout also consisted of a duel-wield gun only authorised to be used by Commander (Tier-4 Special Defence today)+ known as "Blue's Diamond Backs", as they were originally made as a private tool for xBlueSparks, a previous HR around the time.
The launch silos used to be an inaccessible room viewed from a window on the transit system railway.
Before the Freezedown Update on December 2018, the Celsius unit of temperature was used.
In Summer 2015, a large window with a view of an underwater area could be seen off the transit tracks just at the left bend after the Launch Silos. It contained a door to an unknown area to the facility, and large towers labelled 1 to 3.
Just before the removal of this area, an unlabelled transit station had been added with a glass tunnel leading to a locked door (not the same door mentioned above).
This area has been re-added as of February 2016, although isn't significant enough to be mentioned above.
When you drive a train into a support for this area, the wall appears to crack and water pours out, and the floor in that area floods and a red emergency light glows. The flooding stops after a few minutes.
The blast doors for Zones 1 to 3 used the textures of the lockdown blast doors. Custom textures by MarkoARamius replaced them.
MarkoARamius has a texture for a Zone 4 door; however, the PBCC does not yet have a Zone 4.
The 2013 and 2012 versions of the game can still be visited due to old leaked copies circulating around: 2013, 2012
The even older versions of the game can still be visited via the game test sites.
There was once an event that occurred when the temperature reached approximately 2500°C, triggering a music track of the "Awakening" of King Abomination, although there never really was a physical King Abomination. It was removed sometime in 2016.
Upcoming content
The Topside Update
A major update that was teased during the 1 million PB members party on December 27th-28th 2025, it will connect the Computer Core Complex with PBRF and will also add new features that were not disclosed of yet.
VCS Update
A major update first teased in 2022 after the release of VCS. The update will bring many new features including but not limited to preventing and resolving the neurotoxins disaster. It is mean to be the equivalent of keeping the core safe for PET.
Ocean Update
A long anticipated update that expands the ocean sectors, adds tactical diving vehicles, and new mechanics/ disasters for the Ocean Sector.
TMS Weapons
Addition of new weapons and tools for the TMS subgroup, so far only one weapon was added- The Heatwave, a flamethrower with a stronger and larger fire dispersion than its credit store counterpart.
PBST Shotgun Update
An anticipated update first teased on January 2024, a mix between the old Riot shotgun and the taser.
The PBST shotgun model
A picture showing the TMS weapons
References
The facility and the PBRF are said to be inspired from the Black Mesa Research Facility from the Half-Life series, and possibly the Aperture Science Enrichment Center from the Portal series.
Both the Half-Life series and the Portal series are by Valve and are in the same universe.
The small octagon (sometimes square) doors found throughout the facility are from Mass Effect 2.
The primary/security code (5-33-41-18) is the same as the security code of the Aperture Science Enrichment Center in Portal 2.
Many of the old announcements were audio files directly from the horror game "SCP Containment Breach", as well as from Portal 2, and Black Mesa, a remake of the original Half-Life.
Pizza being added to the game is a possible reference to the "Krusty Krab Pizza" raids (on the game) of ROBLOX's Off Topic subforum. The raids involved blowing up the core to "make pizza" and spamming the chat with references to the SpongeBob episode it involved.
↑Was confirmed by Tokaisho in the PB discord server.